Channels
Videos
Games
Search
Michał Pękała - All you need to know about your first video game VC deal.
Channel:
Digital Dragons
Subscribers:
9,720
Published on
July 5, 2022 12:51:00 PM
● Video Link:
https://www.youtube.com/watch?v=Maz55Uzhz8Y
Duration:
48:14
258 views
3
Michał Pękała (Maruta Wachta sp.k.)
Other Videos By Digital Dragons
2022-07-07
Going from organic driven Company to UA driven company. What we learnt after spending 3.5M USD on UA
2022-07-07
Maximizing games growth. Paid and organic lessons managing 40 mobile games.
2022-07-07
Is there life on planet iOS after the Big Boom? Four learnings from post-ATT iOS era
2022-07-06
Radosław Ratusznik - Ghostrunner and its life cycle - production, design, and challenges.
2022-07-06
How modders get it done? - P&L principles during development of The Chronicles of Myrtana
2022-07-06
Wojciech Kuśnierz - Cynefin and how not to use a hammer all the time
2022-07-06
Digital Dragons Awards Gala 2022 TV broadcast [English version]
2022-07-05
Ljubica Garic - Is this game company a perfect match for you?
2022-07-05
Sylwester Zaluga - From 9 to 99: Growing an independent studio from the ground up.
2022-07-05
Tomasz Kosek- Zombie crowds in Dying Light 2: Stay Human
2022-07-05
Michał Pękała - All you need to know about your first video game VC deal.
2022-07-05
The endless joy of creating. Mindset, workflow, and creative process behind Shadow Warrior 3 music.
2022-07-05
Kinga Palinska - To recreate or not to recreate - how to depict reality in video games?
2022-07-05
What can game developers learn from neuroscientists?
2022-07-05
Jakie niebezpieczeństwa czyhają na Ciebie, gdy zaczynasz pracę w gamedevie?
2022-07-05
Stan Just - Make wahat I want. The power of a task name.
2022-07-05
Scott Millard - Publishers: bad or good?
2022-06-28
Importance of proper camera work in visual storytelling - creating TPP and FPP cutscenes
2022-06-28
Creating diverse dystopian Cyberpunk 2077 Night City
2022-06-28
Challenges of game development for Meta Quest
2022-06-28
Challenging the player through level design - Parkour in Dying Light 2: Stay Human