Midnight Club 3 - Dub Edition Remix (San Diego 2/2) | PCSX2 1.7.3152 AVX2 | Ryzen 7 5800H | RTX 3070
Gameplay: 00:00 | Replay: 01:26
Gameplay: 02:44 | Replay: 03:55
Gameplay: 04:58 | Replay: 06:57
Gameplay: 08:42 | Replay: 10:36
Midnight Club 3. The definitive racer to end all others in the arcade/customisation/street racing genre. It's easier than 2, and more grounded in reality, but not by much, despite the realistic visuals. Runs well on PCSX2, with few visual bugs here and there, motion blur can be enabled in hardware mode by checking "Preload Frame Data".
My settings:
Internal Res: 6x Native
Mipmapping: Off
Texture Filter: Bilinear (PS2)
Trilinear Filtering: Off
Anisotropic Filter: 16x
Dithering: Off
CRC Fix Level: None
Blending Accuracy: Basic
Texture Preloading: None
Accurate Destination Alpha Test: Check
Conservative Buffer Allocation: Check
Manual HW Renderer Fixes: Check
CPU Sprite Renderer Size: 4 (256 Max Width) "probably not required in MC3"
Auto Flush: Check
Disable Safe Features: Check
Preload Frame Data: Off (no motion blur)
Texture Inside RT: Check
Round Sprite: Full
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