Midweek Magic: Momir

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Another round of Momir shenanigans.
I had a think about when you should stop playing land. There are good arguments that 7 mana is a sweet spot - you can get ridiculous bombs like serra's emissary, elesh norn and agent of treachery. But sometimes you might be able to go higher, with powerstones and mana dorks (maybe a lot higher if you hit nyxbloom ancient).
I was curious and checked out the 7+ creatures filter and found a few useful things you could hit at higher mana values:

8 mana: craterhoof behemoth, end raze-forerunners, vorinclex

9 mana: zacama primal calamity (untaps all lands, direct damage ability)

10 mana: jin gitaxias core augur (draw 7 in end step, opponent max hand size set to zero), woodcaller automaton (makes an untapped 8/8 haste land)

12 mana: icebreaker kraken (opponent's creatures miss next untap), ghalta (12/12 trample) - these are the only two 12 drops.

15 mana: earthquake dragon (10/10 flier), shadow of mortality (7/7) - these are the only two 15 drops (included because a 50% chance at a flier is sometimes your best option)

Be aware with 7 mana you could hit cyclone summoner and blow up your board, so maybe momir for 7 post-combat if playing super safe.