Mighty Milky Way--Low Candy for All Levels

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Published on ● Video Link: https://www.youtube.com/watch?v=JttT_lUaIuc



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Duration: 41:11
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I've been working on beating each level while using the lowest possible number of planet candies. I'm only interested in the number of times I use candy; I don't care whether I pick it up. This video shows my best score for each level. For some levels, I already achieved my best score in my Time Bomb mode video, so I reused parts of that video:

https://www.youtube.com/watch?v=gZbZwGpMSm8

Most of the techniques I use are self-explanatory, but one might not be obvious. The buttons A, B, Y, and X function the same as the D-pad directions right, down, left, and up. I often press A immediately followed by D-left in order to walk a very short distance. This is easier than pressing D-right, then D-left.

Comments on selected levels:

2-T-Rex: Getting from the big planet to the goal doesn't require any candies. If you aim north and launch with good timing, the T-Rex will destroy the planet as you're falling south. You'll then land on the final planet, from which you can finish the level. However, I wasn't able to get to the big planet without using candies.

3-3: This was the last level where my score was higher than 1 candy. There are 2 corners that seem impossible to navigate without candy, so I was initially using 2 candies, as seen in my Time Bomb video. Then it occurred to me that it might be possible to use a single planet to turn both corners. After a bit of experimentation, I came up with the strategy seen here.

3-6: I didn't know whether the shot at the beginning was possible, but from playing the level quite a bit, I knew it would be very precise if it was. Somehow, though, I managed to get it in only two tries. I hadn't practiced the ending, but luckily I did it correctly.

3-9: This level took the most work to figure out. There are lots of tricky shots you can do in the northern half of the level, but piecing them together into a working strategy wasn't easy. Executing the strategy is no cakewalk either, since there are a number of tough moves.

4-6: This level seems like one of the most likely candidates for improvement. I tried slingshotting around the easternmost planet to reach the goal with no candy, but I couldn't quite make it.

4-9: One of my favorite low-candy strategies. With a few good shots and a well-placed planet, you can skip most of the level.

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The number of candies I used for each level is listed below.

1-1: 0
1-2: 1
1-3: 1
1-4: 0
1-5: 1
1-6: 0
1-7: 1
1-8: 1
1-9: 0
1-T: 0
2-1: 0
2-2: 0
2-3: 0
2-4: 0
2-5: 0
2-6: 0
2-7: 0
2-8: 1
2-9: 0
2-T: 1
3-1: 1
3-2: 0
3-3: 1
3-4: 1
3-5: 1
3-6: 0
3-7: 1
3-8: 1
3-9: 0
3-T: 0
4-1: 0
4-2: 0
4-3: 1
4-4: 1
4-5: 1
4-6: 1
4-7: 0
4-8: 1
4-9: 1
4-T: 0
5-1: 0

Total: 19

Out of 41 levels, I beat 22 with no candy. The remaining 19 levels took one candy each. Some of these seem impossible to improve, but I could imagine a few of them being done with no candy.







Tags:
minimum
min
fewest
least
planet
candies
candy
wayforward
way
forward
dsiware
dsi
ware



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