Millipede Arcade

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Game:
Millipede (1982)
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According to the game's arcade flyer and instruction manual, the game's storyline involves the player character, Archer, defending his mushroom forest from the onslaught of gigantic insect monsters using his magic arrows.

The game is played with a trackball and a single fire button which can be held down for rapid-fire. The object of the game is to destroy a millipede that advances downward from the top of the screen. The millipede travels horizontally until it either hits an obstacle or reaches the edge of the screen, after which it drops one row and reverses direction.

Once it enters the player's gray maneuvering area, it stays there and extra heads appear at intervals until both they and the millipede are destroyed. Shooting a body segment splits the millipede in two, with the rear portion sprouting its own head. A collision with any enemy costs the player one life.

All flowers and poisoned or partially destroyed mushrooms revert to normal, whole mushrooms and score points during the process when the player loses a life.

At regular intervals, the player enters a bonus level with a swarm of enemies (bees, dragonflies, etc.) instead of the usual millipede. Each enemy awards increasing points, up to a maximum of 1,000 points per enemy. The attack ends when either the entire swarm has passed or the player loses a life. Also, at intervals new mushrooms will grow on the field while others disappear, in a pattern similar to Conway's Game of Life.

Players can choose whether to play at an advanced level, starting with a score that is a multiple of the number of points needed to earn an extra life.
The gameplay is generally much more advanced than it would be had the player started with a score of 0 and worked their way up to that point level.

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