Minecraft 1.20.2 Snapshot 23w33a - Live video - PLAYER SKIN & NAME REPORTING Added & attack changes
NEW to #minecraft #snapshot #23w33a update on livestream video
Changelog: https://www.minecraft.net/en-us/article/minecraft-snapshot-23w33a
NEW FEATURES
PLAYER SKIN & NAME REPORTING
Player Skins and Names can now be reported in the Social Interactions Screen
If a skin or name is reported, and found to be violating the Community Standards, our team of human moderators can action in a few ways:
Ban the skin from being used by any player
Ban the name from being used by any player
Suspend the player from online play in the case of repeated offences
When a skin is banned, players with that skin:
Will have their skin removed
Will be notified when they launch the game
Will be automatically assigned one of the default skins
Can still play multiplayer and singleplayer
Can select a new custom skin at any time
When a player's name is banned, that player:
Will need to choose a new name
Will be notified when they launch the game
Will not be able to play online until they change their name
Can still play singleplayer
A skin or name that has been banned cannot be used by any player in the future
CHANGES
Sponges and Wet Sponges now have their own custom sounds
The calculations to determine whether a mob can attack a player or other mobs have been changed
Added the "Narrator Hotkey" accessibility option
Allows the narrator to be toggled on and off with Ctrl+B
Added "I want to report them" Player Reporting category
A change has been reverted where armor trim patterns would be masked by the underlying armor texture
MOB ATTACK REACH CHANGES
The calculations to determine whether a mob can attack a player or other mobs have been changed. Previously a mob's horizontal width was used to determine their attack reach and their height had no effect. The area where a mob can attack is now their bounding box extended in horizontal directions.
Here are some situations where the new rules will affect the reach of mobs:
If a mob is entirely below you, or entirely above you, it will not be able to reach you
While riding on a medium-sized mob, like a Horse, you will be protected from small mobs, like Baby Zombies
While riding on a tall mob, like a Camel, you will be protected from standard size mobs, like Zombies
Also, Ravagers won't be able to attack you through a few block thick walls anymore
However, to escape from an Enderman, you need to be at least 3 blocks above the ground, not 1.5 as before
Mobs will be able to attack you with the bottom of their hitbox, assuming your head is in range
Builds that trap hostile mobs might need to be adjusted to be safe
This change does not affect the reach of players, and mobs still need to see their target to attack it. We believe this new system will be more intuitive and will result in a more consistent behavior, and we welcome all feedback on this change.
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