Minecraft Dungeons New Details! Bosses, Weapons & Armor! Release Date Soon
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Full Article Is Here: https://www.gameinformer.com/preview/2019/05/17/mojang-unearths-a-bit-more-info
Mojang revealed a new Minecraft spinoff at last year’s Minecon event, then seemingly took it back underground. Minecraft: Dungeons seemed like an interesting idea, with teams of four battling monsters in classic dungeon-crawler style adventures, but since that announcement we’ve heard virtually nothing else about the project. Fortunately, that’s about to change. Mojang is ready to share more information about Minecraft: Dungeons, and we were able to sit down with executive producer David Nisshagen in Mojang’s Stockholm studio and pick his brain for details.
Development on Minecraft: Dungeons began about three years ago, when an internal team of a few developers was working on a small single-player campaign. As it turned out, the team thought they were onto something fun, so they expanded its scope to include up to four players. That doesn’t mean you have to party up when you want to play, however. Solo players can venture out against the evil Arch-Illager and his monsters, and friends can drop in and out – with difficulty adjusting accordingly.
Players aren’t locked into particular combat roles, even though archetypical styles such as mages, rangers, and melee attackers are present. Rather than having innate skills and abilities, players can change their role every time they don a new piece of gear. Put on heavy armor, Nisshagen says, and you’re a tank. Or put on something lighter, and you’re faster and might excel with ranged weapons. “It’s like, do you want that cool thing? Go find it and wear it or wield it,” he says.
Minecraft Dungeons New Details! Bosses, Weapons & Armor! Release Date Soon
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