Minecraft 1.15 Key Mob! Our First Look At The Next MAJOR UPDATE! Minecon Live 2019
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Original article: https://www.gameinformer.com/preview/2019/05/17/mojang-unearths-a-bit-more-info
Development on Minecraft: Dungeons began about three years ago, when an internal team of a few developers was working on a small single-player campaign. As it turned out, the team thought they were onto something fun, so they expanded its scope to include up to four players. That doesn’t mean you have to party up when you want to play, however. Solo players can venture out against the evil Arch-Illager and his monsters, and friends can drop in and out – with difficulty adjusting accordingly.
Players aren’t locked into particular combat roles, even though archetypical styles such as mages, rangers, and melee attackers are present. Rather than having innate skills and abilities, players can change their role every time they don a new piece of gear. Put on heavy armor, Nisshagen says, and you’re a tank. Or put on something lighter, and you’re faster and might excel with ranged weapons. “It’s like, do you want that cool thing? Go find it and wear it or wield it,” he says.
Minecraft: Dungeons is focusing on action and adventure, so players aren’t going to be building or mining as they quest. Other elements are drawn from the main series, when appropriate, such as enchanting. Originally, Nisshagen says the team experimented with having players use the system that’s in the base game, but it proved to be unwieldy and complicated for the faster pace they were aiming for. They’ve come up with a compromise that gives players agency over how enchantments fit within their playstyle without grinding things to a halt with excessive menu manipulation.
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Minecraft 1.15 Key Mob! Our First Look At The Next MAJOR UPDATE! Minecon Live 2019
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