Minecraft Ray Trace Without RTX GPU! | SEUS PTGI E12 On GTX 1650 & i5 2400
SEUS PTGI E12 is here! This version takes the clouds and sky introduced in E11 and improves upon them significantly. There's also improved (and adjustable) "water fog", and some fixes to the GI filter that caused issues with high resolution resource packs with normal maps.
SEUS PTGI is developed by Sonic Ether, Bringing Intense Ray Tracing for Minecraft. Windows Recently introduced their latest Ray Trace update But, It only supports RTX Graphics Card (DXRT) due to its supported api like other DLSS games. With this shader the Artificial/Natural Lighting acts realistically and calculate the light bounce on surface.
Downloads:
https://www.patreon.com/sonicether/posts
BG Music:
C418 - Mice On Venus
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Specs:
CPU: i5 2400
GPU: Gigabyte GTX 1650 4GB OC (Dual Fan Rev.1)
RAM: GSKILL 4GBx2= 8GB RAM (Dual Channel)
HDD: SeaGate 500GB
MOBO: H61M-S Gigabyte
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