Minecraft SCULK BLOCKS ARE HERE!!! (DEEP DARK CITY FEATURES 1.18.0.22)
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Today I review some of the new blocks found in the deep dark city and deep dark biome coming to the 1.19 Wild Update!
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https://www.mcbedrock.com/2021/10/21/minecraft-pocket-edition-bedrock-1-18-0-22-caves-cliffs-beta-released/
Highlights in this beta!
Added new music tracks to the game!
Added new Vanilla Experiments Toggle
Please note – these will not be included in the main 1.18 release, but are being included as Experiments so that we can continue to develop these features and gather your feedback
New Deep Dark Blocks!
Moved Goat Horn and Sculk Blocks behind the toggle. Please enable the toggle to test these work-in-progress features in your worlds. For more information please see our updated FAQ!
Removed Old World type from the world creation screen (existing worlds will still be playable). For more information, please see our FAQ page for this change.
Please remember to report and update any crucial bugs you’ve found in the game so far, so we can get these reviewed before the full release!
Experimental Features
Added new “Vanilla Experiments” experimental toggle for Sculk Sensor and Goat Horn
You will need to enable the Vanilla Experiments toggle in your worlds to use these features
When converting a really old world to Caves & Cliffs experimental directly, we now place new terrain below zero height (MCPE-143851)
Deep Dark blocks
Added Sculk Block
Added Sculk Vein Block
Added Sculk Catalyst Block
Added Sculk Shrieker Block
Non-Experimental Features and Bug Fixes
Music
Added new music, by Lena Raine and Kumi Tanioka, to the Overworld (when playing in Survival Mode) and to the main menu
Please note: Mobile players will need to download the updated music pack from the Marketplace
Added a new music disc from Lena Raine titled “otherside”. This can be found rarely in Stronghold corridor chests or much more rarely in Dungeon chests.
Old World Type
Removed “Old” World Type option from Create New World screen
Locked “Old” Worlds to BaseGameVersion 1.17.40
Existing “Old” World types will still be playable, but will not be updated with 1.18 features
Blocks
Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467)
Light blocks will now survive a TNT or Creeper explosion
Feature Placement
Glow Lichen no longer generates at the bottom of the ocean (MCPE-125198)
Strongholds can no longer generate mid-air in large caves
Underwater magma features are now placed on surfaces under water to allow exploration of underwater caves and aquifers (MCPE-141376)
Glow Lichen no longer generate above ground in Bedrock (MCPE-141412)
Village buildings now carve less terrain around them when placed
Added feature placement distribution triangle”, and changed all features that used “gaussian” distribution to now use “triangle”
Hello, my name is Stealth and on this channel you will find daily PE, PS5, PS4, PS3, Wii U, Xbox 360, Xbox One, Xbox Series X, Switch, Java & Windows 10 videos. I love playing games and sharing my adventures with my friends and subscribers. If you enjoy exciting gameplay commentaries then please click that subscribe button for daily content. I hope to see you around. Take care!
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