Minerva's Den Operations (Episode 6) - BioShock 2 Remastered: Minerva’s Den

Minerva's Den Operations (Episode 6) - BioShock 2 Remastered: Minerva’s Den

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Published on ● Video Link: https://www.youtube.com/watch?v=OqfPbq_8-S0



BioShock 2
Game:
BioShock 2 (2010)
Category:
Show
Duration: 15:37
146 views
2


In this episode of BioShock 2 Remastered: Minerva’s Den:
Subject Sigma uses his newly acquired Gravity Well plasmid to break the electromagnetic lock on the door to Minerva's Den Operations. Upon arrivals, Reed Wahl sends a Houdini Splicer and a couple of Security Bots to try and stop Subject Sigma. After surviving the attack, Subject Sigma is contacted by C.M. Porter who informs Sigma that he has a bathysphere at his lab that they can use to get out of Rapture, but they will need a reprogrammed signal beacon to do so. Subject Sigma makes his way into the water by way of the System Programming wing and obtains a signal beacon from a downed bathysphere.

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GAME DESCRIPTION
BioShock 2: Minerva's Den is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game BioShock 2, developed by 2K Marin and published by 2K Games. The player assumes the role of Subject Sigma, an armored human or "Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. Gameplay is similar to that of BioShock 2, with new enemies and weapons.

Minerva's Den was created by a small team within 2K Marin led by Steve Gaynor, who partly based the setting on ideas he discussed in his hiring interview. The team decided upon a small, personal story about identity and free will, which explores an unseen part of the underwater city of Rapture. Minerva's Den was initially released for PlayStation 3 and Xbox 360 consoles in August 2010, and was later released and reissued on other platforms. It was well received by critics, who praised its story, characters, and gameplay; reviewers, including those writing for Kotaku and Paste, considered it one of the best video game expansions of all time. The experience of creating a small, story-focused project inspired Gaynor and other 2K employees to form The Fullbright Company and create Gone Home (2013).

GAME INFORMATION
Name: BioShock 2 Remastered: Minerva’s Den
Developer: 2K Marin (BioShock 2: Minerva’s Den), Blind Squirrel Games (BioShock: The Collection/BioShock 2 Remastered: Minerva’s Den)
Publisher: 2K Games
Platforms: Microsoft Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Mac OS X, Nintendo Switch
Release Date: August 31st, 2010 (BioShock 2: Minerva’s Den), September 13th, 2016 (BioShock: The Collection/BioShock 2 Remastered: Minerva’s Den)
Website: https://2k.com/en-US/game/bioshock-2/

Game Description and Information Source(s):
https://en.wikipedia.org/wiki/BioShock_2%3A_Minerva's_Den

HASHTAGS
#BioShock2 #BioShock2Remastered #BioShock #BioShock2MinervasDen #MinervasDen




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