Minor Progress - Let's Play Flashback (SNES) - Press, Press, Pass - ep13

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Published on ● Video Link: https://www.youtube.com/watch?v=kSjdQN39g_M



Game:
Flashback (1992)
Category:
Let's Play
Duration: 25:21
44 views
2


We struggle with this jump and our own brains after being away for a tad too long, and then we make some very minor progress because there's a couple of extremely diffictult fights.

We spent much longer on this than you think.


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As a cinematic platformer, Flashback features gameplay similar to that of 1989's Prince of Persia, and Delphine's own Another World released in 1991. Each level spans a large number of non-scrolling screens, nearly all of which feature multiple levels of altitude — requiring the player character Conrad to jump, grab onto ledges, climb, use elevators, and drop onto lower levels. Conrad exhibits realistic human running speed and jumping ability, as well as realistic weakness — he will die if he falls from too great a height.

Conrad also carries a pistol with unlimited ammunition, a force shield (which absorbs a certain number of shots before needing recharging), and a portable force field (which can act as a barrier to deflect enemies' laser shots).

As Conrad progresses through the game's seven levels, he is increasingly presented with spatial puzzles, requiring the player to discover how to guide him toward his destination. Late in the game, Conrad receives a teleportation device, and is able to progress by throwing the device into areas that he would otherwise be unable to reach.

The PC version has an extended introductory sequence and more minor cut scenes than the Amiga version, such as when picking up items. In the Amiga version, the user can see these scenes by enabling them (although with few seconds of delay every time the animations load) or by playing the game entirely from the hard drive. The Amiga version also had an option to zoom in on the action whenever Conrad opens fire. Due to criticism of the look, it was removed from all other versions, although an option to play the game zoomed in remained in the PC version. The message that Conrad writes in the ending was also different in this release.

The game was originally released on 3.5" floppy disk for MS-DOS. The re-release on CD-ROM for the Sega CD (later adapted to the PC CD-ROM, 3DO and CD-i) featured redone pre-rendered cinematic FMVs with audible dialog and sound. The Sega CD version also has voice work for gameplay and CD tracks for each level which were not carried to the other CD-ROM conversions. The Jaguar port has the title screen that these versions have, but the music is different and the game keeps the original cutscenes, being the CG title screen all that it has from the CD releases.

In issue #118 of Retro Gamer, Paul Cussiet told the magazine that “The best version for me is the Mega Drive version. The game was created for this platform.”, contrary to what many had believed before this article was published.

In North America, the Genesis, Super NES and Sega CD versions featured a Marvel Comics comic book within the manual in order to explain the initial story. The PAL releases of the Mega Drive and Super NES versions (there was no Mega CD version in the PAL region) omitted the comic and instead featured a textual prologue. The Super NES port featured some minor censorship due to Nintendo's content guidelines at the time. Changes included New Washington's bar becoming a cafe and Death Tower being renamed Cyber Tower, while the enemy mutants (who had natural skin colors in other versions) were recolored green.

A two-track CD soundtrack was released featuring music inspired by the game, but not directly from it.




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Other Statistics

Flashback Statistics For Lowbrow Gaming

There are 985 views in 13 videos for Flashback. The game makes up 4 hours of published video on his channel, less than 0.92% of Flashback video content that Lowbrow Gaming has uploaded to YouTube.