
Mirror's Edge but the FOV is dynamic
I mocked up a theoretical implementation of dynamic FOV to improve the sense of speed in Mirror's Edge.
Achieved by playing the game with custom controls that allow for changing the FOV to a wider value, and at a higher resolution than native (4K via Nvidia Control Panel's DSR settings), then zooming in and out respective to the character speed through DaVinci Resolve.
It might be too intense, or too subtle. It might create a fractured audience and lead to horrific internet forum wars over how it should be done. I just had fun making this.
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A Tomato presently has 1,227 views for Mirror's Edge across 1 video, and less than an hour worth of Mirror's Edge videos were uploaded to his channel. This is less than 0.60% of the total video content that A Tomato has uploaded to YouTube.