Nate Denver's '65 GTO, but I made it much better

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In my previous video, I admitted to fudging up the handling data of the infamous Pontiac GTO '65 just to get it slightly playable, but a new revelation/discovery in 2020-the-sequel has allowed me to keep (mostly) sensible data figures upon changing just one entry through NFS Vlt-Ed.

That would be AERO_COEFFICIENT. It's not entirely certain what it does, but it interacts with all other AERO fields, so either it or the extra entries are a multiplier of the other. AERO_COEFFICIENT greatly increases vehicle stability and predictability. The base GTO '65 in full Speed spec had something like 4 as the value for it, which is on the low side, so I turned it up to 7 for this video, and it's made a world of difference: the car accelerates consistently for its grip, doesn't waver or appear twitchy, and could indeed be a better fit for the AI, namely Nate Denver: as stated before, the better the car, the better the AI.

I raced against Ryo, whose car also gained improvements on all fronts, but the GTO '65 is still overbearingly fast by comparison, so I'll have to experiment with balancing the numbers further, but I'm happy I finally figured out one cause of the awful handling for most cars.

First video exported through DaVinci Resolve. Still getting the hang of this program, so no texts or edited music for now. Thankfully, the issue of grainy audio is entirely gone, so it was either Premiere Pro not liking me anymore (highly likely given that it also threw frame substitution errors constantly and was nigh unusable), or Shadowplay, from which I switched to OBS.







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