MK10 MKX Kung Lao: Instant Overhead? Proof of Concept
So just realized that when you connect with an air normal, your character immediately falls to the ground and changes his jump float.
In this example I show how you can catch your opponent with a quick overhead or go with the traditional crossup in the corner.
GRanted, jumping INTO the corner, I don't know how useful that is, but he does have access to teleport so that kind of makes it cool.
ALso, if your opponent is just standing and holding block, then I guess he avoids the mix up completely. Anyway, thought it was cool. Maybe this is like MK9 basics or something but Im new to this shit.
ANd yes, i'm aware I could get way more damage in the corner by doing something else. Just wanted to show the instant overhead and the crossup.
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