[MKDS Beta] Nokonoko Course with respawns built and fixed!

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Published on ● Video Link: https://www.youtube.com/watch?v=H2IFRoTdUec



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Well, thanks to having some information about position data in MKWii I dediced to find out how respawns works in MKDS so I'd be able to fix them. First I didn't have no clue but I found that MKWii files are similar to MKDS ones, but not the same, anyway with this I knew where I needed to look in the file.

Later I found that the beta respawn positions were uncompleted, so first I just replaced the start position data (my previous vid), but everytime the kart would respawn in the same place (the start). Later I experimented a little bit more with respawn positions in other files to know how to make them and finally I was able to fix the beta ones, there was only a last problem, respawns worked but they didn't have a good angle (for example, at 0:40, the kart was looking to the rock).

Actually the most difficult part was fixing that angles but finally I did it and this is the result, I hope you enjoy it.

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Tags:
mkds
mario
kart
ds
nokonoko
course
fixed
mkdasher



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