[MKWii TAS] Moo Moo Meadows Flap - 23.172 (No Supergrinding)
This is a tool-assisted speedrun (TAS). Played on SwareJonge's Dolphin 5.0 LUA Core v3.5.2. Tools used: slow-down, savestates, frame advance, TAS input, TAS code, RAM watch (info display), LUA scripts, CSV files, and LuigiM's TASToolkit. Download the ghost here: https://cdn.discordapp.com/attachments/913255015072813096/923513652039000064/MMM_Marth_1m37s105.rkg
TAS BKT Cut: -0.027
Previous BKT (23.199 by Rocky): https://youtu.be/CW69WEzRneo
Current RTA BKT (23.784 by Jack G.): No video
Marth (https://www.youtube.com/channel/UClkb9VBvCEq3SMxE9HKS2kA) made the majority of this TAS (which is why I used his mii), I just shaved a few milliseconds off from the blue ramp onwards and kept the motivation up to actually finish the project. More on this further in the description.
Music: N/A (vanilla soundtrack)
In March 2019, the MMM NG flap was lowered to 23.299 by Rocky, using the Flame Runner. In January 2020, Marth improved this to a 23.267 using the Spear (which eliminated the use of the Flame Runner on MMM categories for good). In March 2020, a mini battle occurred between the two of them. Rocky improved the flap to 23.253, Marth improved it to 23.215, and Rocky improved it to 23.199. After this, it seemed the category was done, but actually, Marth had improved to a 23.183 but didn't upload it.
In late November 2020, after finishing the 1:13.172 SG 3lap project, I asked Marth for his ghost so that I could help him finish it, and lowered it to 23.176. In early December 2020, I came back and improved it again to 23.173. I spent the next year or so putting it off and attempting to get more timesave, even asking 5 other people to try to save time without success. Finally, late December 2021, no new TASes have been published in the month, which if held true until the end of the month, would break the 49-month streak of TASes being improved and published. I decided I needed to just be done with the TAS and leave any improvements for the future, however wanted to take one last look at it just in case I got anything. Since the title is not 23.173, I obviously did make an improvement, and it was 1 final millisecond, to 23.172.
There are 3 strats that are significant (not necessarily new) in this run. Over the history of improvements mentioned in the previous paragraph, these strats have undergone the most transformation. The second shroom has been done with some form of spin drift (23.199) and with some form of hard drift (23.267, 23.253, 23.215, 23.183) and has resulted in being done with a hard drift.
The blue ramp has been done with a wheelie drop medium-height RFH drift left trick (23.267), a wheelie drop low-height bonk RFH drift left trick (23.253), a wheelie drop low-height bonkless RFH drift left trick (23.215), a no drop low-speed/low-height RFH drift left trick (23.199), and a wheelie drop low-height RFH drift right trick (23.183). After working on the 1:12.159 SG 3lap TAS, I know that no drop low-speed/low-height RFH drift trick and wheelie drop low-height RFH drift trick are very similar strats in terms of how fast they are, and require slightly different sub-frame positioning (quantised movement, or QM), so are often more optimal than the other when their positioning is more favourable. This flap has resulted in using the strat from the 23.183 simply because it is a direct improvement on that ghost. In the future, this TAS and all other flap TASes with QM locks, would need to be started in the exact correct positioning such that perfect driving allows for reaching said QM lock with no net timeloss.
Lastly, the third shroom has been done with high air off the last mound and a slip drift (23.253, 23.215, 23.199) and low air off the last mound, an early shroom, and a hard drift (23.267, 23.183), and has resulted in being done with the latter strat, due to it being significantly faster. This and a right trick off the blue ramp are the only 2 major timesaves that can be easily implemented on the SG flap for timesave, so I may look into going for that later in the week. I also believe an unfinished timesave on the turn after the blue ramp on this TAS may be salvageable if done in combination with a slightly better blue ramp trick using wheel inputs (most of this TAS was made 21-22 months ago, well before we had the full input range code).
The right trick on the blue ramp on the 23.183 TAS was actually a big thing when I saw it, because it meant the NG lap 1 was improveable (it is considered one of the most optimal laps, and it was made 3 years ago!). I was able to prove this timesave was possible after watching Marth's flap (https://youtu.be/OocaZmyAGuk), which was eventually used in the 1:12.159 SG 3lap, as well as the hard drift strat on the main shroomspot (lap 3 doesn't use it because Blaze's slightly imperfect spin drift shroom was required for no drop blue ramp QM).
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