ML for the Houdini Artist | SideFX | Gnomon HIVE 2025

Channel:
Subscribers:
138,000
Published on ● Video Link: https://www.youtube.com/watch?v=6UrNFXRbP3s



Duration: 0:00
4,084 views
101


n this talk, technical artist Josh Karlin from SideFX provides a beginner-friendly overview of machine learning in Houdini, explaining core concepts like data collection, model training, and inference. He breaks down the muscle deformer example to demonstrate how to use Houdini's ML nodes, covering essential terms like ONNX and PCA, and discusses practical applications for character effects and simulations, all while emphasizing the ability to train models with minimal coding.

00:00 - Introduction & Overview
01:13 - What is Machine Learning?
02:22 - Step 1: Data Collection (Most Important)
03:17 - Step 2: Model Training
03:36 - Step 3: Inference (Making Predictions)
04:36 - Key Machine Learning Terms
08:34 - Reverse Engineering the Muscle Deformer Example
09:44 - Analyzing the Final Result (Inference)
11:51 - Creating the Onyx Model (Training)
13:46 - Understanding the Input Data (ML Example Output)
15:52 - Deep Dive into the ML Example Node
17:09 - Creating the Muscle Deformer Data Set
20:01 - Optimizing the Data Set (PCA)
22:50 - Finalizing the Data Set and Training
24:29 - Conclusion & Further Learning
25:01 - Q&A: Other Use Cases (Character Effects)
26:15 - Q&A: Pyro and Fluid Sim Possibilities
27:18 - Q&A: Onyx and Unreal/Maya Integration
28:50 - Q&A: Data Requirements and Synthetic Data
31:10 - Q&A: Onyx File Size and Optimization
33:23 - Q&A: Defining Output Data (Name Tags)
35:53 - Q&A: Serializing Input Data
37:05 - Q&A: Symmetry in Data Generation
39:41 - Q&A: Downsides of ML Muscle Deformation
41:40 - Q&A: Limitations of Onyx Inference Output
43:40 - Closing Remarks


#Houdini #MachineLearning #ML #VFX #3D #TechnicalArt #HoudiniHIVE #Gnomon




Other Videos By Houdini


2025-04-29KineFX | APEX Graph and Script 6 | Script Part 1
2025-04-29KineFX | APEX Graph and Script 3 | Graph Basics
2025-04-28Virgin Media Whizzer | Untold Studios | Houdini Connect #houdini #vfx
2025-04-23Paris HUG Mikros Animation Presentation
2025-04-22Godzilla Minus One | Shirogumi | Houdini Connect
2025-04-15Virtual Production | Cause and FX | Houdini Connect
2025-04-07Virgin Media Whizzer | Untold Studios | Houdini Connect
2025-04-03The Future of Houdini, the Industry, and Careers | Panel Discussion | Gnomon HIVE 2025
2025-04-03Maximum Speed and Minimal Button | Frame 48 | Gnomon HIVE 2025
2025-04-03Houdini for Unreal Cinematics | Rouge MoCap | Gnomon HIVE 2025
2025-04-03ML for the Houdini Artist | SideFX | Gnomon HIVE 2025
2025-03-17Organic Living Systems | Yan Paul Dubbelman | Houdini Connect #houdini #animation #digitalart
2025-03-17H20.5 Foundations | Nodes, Networks & Assets | Introduction
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 5 | Animate the Bricks
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 4 | Create a Brickify Digital Asset
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 3 | Color the Points using a Texture
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 1 | Create a Single Brick
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 7 | Render the Final Shot
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 6 | Create a Peg Board
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 2 | Copy Bricks to a Point Cloud
2025-03-14Organic Living Systems | Yan Paul Dubbelman | Houdini Connect