Virtual Production | Cause and FX | Houdini Connect

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Mikael Moane, Lead CG Technical Artist at Cause and FX in Auckland, New Zealand, shares how his team tackled a unique challenge: creating content for a virtual production LED wall. Originally planning to use Unreal Engine, they ran into workflow issues that led them to switch to Karma XPU in Houdini. Mikael explains how staying within Houdini's procedural environment helped simplify the process, from layout to final render. He also talks about the practical advantages of Karma XPU—especially its handling of large-scale scenes and ability to fall back on the CPU when needed.


Cause and FX
https://causeandfx.nz/


00:00 - Introduction: Mikael Moane from Cause and FX
00:20 - The Project Brief: Creating LED Wall Content
00:46 - Starting with Unreal Engine
01:26 - Switching to Karma XPU
01:52 - Benefits of Rendering in Houdini
02:33 - Handling Large Scenes and VRAM Limitations
03:03 - First Render Test and Results
03:16 - Confidence in Karma XPU’s Development


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