MMBN3 ASM Hack - Enhanced Darkman.EXE

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Another remixed Navi! This time, Darkman!

Darkman is... difficult to modify because they don't really give you much. He has almost no story content and has only one sprite. As such he has a very limited amount of attacks that make sense.

Darkman has changed in just about all areas:
- Fire attack can now be a 'fire wall' attack or a tracking fire tower. The fireballs speed up the higher the difficulty.
- Sensor Zap has been replaced with ZapRing (way too hard to dodge sensor)
- Ice attack is now a ice cube that can stack like the scuttle one. While on blue he can also spawn navi chips and a navi ally.
- At half HP if Darkman has any ally he will leech all of their HP for himself.
- The bat cave attack has been replaced with an attack that attacks in your row in the same pattern as the bats did. This is meant to force you to move and confuse without the lameness of the bats. At the Omega level this attack has additional effects.

Darkman cannot be used with any other enemy on the field (so you can't have 2 darkman's) or the game will overload things and eventually crash or other strange things.

Also in this video, I have nerfed sensor's beam duration. If the attack misses, the attack misses.

The ASM for this version requires decompressed versions of the sprites so I don't have any way to post the code to play this right now.







Tags:
mmbn3
megaman
battle network
3white
three
white
blue
black
rockman
exe
darkman
asm
mod
hack
cheat
glitch
zone
secret
hidden
gem



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