MMDoom Project Update, Beta July 1st

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Published on ● Video Link: https://www.youtube.com/watch?v=t6KDTav7JBw



Duration: 57:34
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Monster polish is the only big task left before beta release. I am taking a vacation in June and releasing beta by July 1st, period. Before that, I want to try and bring some spells from HoMM3 like Haste, Bloodlust, etc, rethink monster design and balance them, work on their projectiles. There is also a pipeline of tasks I moved to "after beta", due to IRL circumstances I need to concentrate on other things in July, so development will continue in August. If the community enjoys the mod, I would be glad to find smb to help with scripting since I have less time now and stuff I do is still very basic this being my first Doom mod. I also have quite a few ideas regarding possible player classes or even maps using MM6-8 textures, props and sounds which would be plain impossible for me if I do it alone.

Mods: Walpurgis + MMDoom w/ DamNums + NashGore
WAD: Elementalism







Tags:
might & magic
gzdoom
walpurgis
elementalism
mmdoom
might and magic
heroes 3
heroes III
zdoom
doom
mod
modification
plugin
addon
wad
heroes of
fantasy
cleric



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