WoC + MMDoom: Fighter vs. Chaos

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Published on ● Video Link: https://www.youtube.com/watch?v=2Tx4MiIp5O8



Duration: 31:21
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Colored blood! I never thought I'd need to dedicate a whole google sheet to just how things die, whether they can resurrect once or more times, their blood, self-ressers or those who revive others, etc. See those Ogre Magi? Those guys can resurrect others for days. Now imagine what it's like against undead. I'll add more sounds later so that you can hear stuff being resurrected... All monsters no longer use Doom XDeath frames (TROP and POSS), but still have XDeath states. This is done mostly because gibbing looked weird without gore mods, and to accomodate colored blood. I will also be replacing generic props like barrels and marine/monster corpses found on levels now. I've actually thrown together a list of things remaining to do before release, and it's not too large, shouldn't be too long unless I get stuck or get lazy (implying I am not lmao).

Gameplay mods: Wrath of Cronos + MMDoom + NashGore
Map pack: Sunlust

Description: MMDoom is a ZDoom monster replacer allowing you to fight Might & Magic 6-8 monsters. Intended to be used with fantasy mods like Wrath of Cronos, Walpurgis or Heretical Doom. All sprites and sounds in the mod are imported from original games made by New World Computing. MMDoom is a free mod and I do not accept donations of any kind. Release in a few months.