MMOs.com Podcast 141: Subscriptions in F2Ps, Raid Mechanics, FFXIV, & More
Episode 141 of the MMOs.com weekly podcast! TimeStamps in Description!
Download the Audio Only version at:
https://soundcloud.com/mmomusic/mmoscom-podcast-141
TimeStamps:
0:00 Banter / Catchup
0:50 Weekly Raid What do you think about F2P games with optional subscriptions?
4:40 Business models of future games (B2P, F2P, and Sub)
6:25 Project Gorgon discussion
7:50 Discussion of Nostalgia gameplay / design elements and why games aren't cutting edge anymore
12:00 Pantheon is so much like EverQuest
14:15 Raiding Mechanics in old MMORPGs were actually pretty dull
23:25 Raids designed around 4-6 people being competent and 2 people being carried
27:00 Games being babied? Square Enix will ban players who pull monsters into other players to get them killed
28:45 Training Enemies in EverQuest
30:50 Should unintended things like this be punishable via bans?
41:10 "If you follow all the rules, you aren't living. Human progress happens in the grey area"
42:00 Eureka zone in Final Fantasy XIV Design and progression conversation
47:50 Soulworker discussion
49:00 Epic Games Releases $12 million of Paragon Assets for Free
51:38 PUBG Mobile AI Bots and player deception
1:03:10 Bless launching in May as B2P Game
1:09:30 Ashes of Creation controversy with Realistic in game cosmetics. Should cosmetics like Teras vehicles exist in fantasy games? Is immersion broken?
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