Mob Battle Tournament Part V - Dolphin, Phantom, Piglin Brute, Elder Guardian and more...
- Dolphins are neutral mobs that live in non-frozen oceans, which grant a speed boost to players that swim near them.
Dolphins are found in groups (pods) of 3–5 in all ocean biomes, except frozen oceans and cold oceans. They spawn between (exclusively) level 45 and the sea level of the world. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to squid.
- Phantoms are flying undead hostile mobs that spawn when the player has not slept or died for three or more in-game days.
Phantoms spawn unless the game rule doInsomnia is set to false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "since last rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player enters a bed, dies, or switches the doInsomnia gamerule from false to true. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in spectator mode,[JE only] but they do spawn in creative mode
- A piglin brute is a hostile and stronger variant of piglins that appears in all types of bastion remnants. They always attack the player. They do not barter, they do not retreat, and cannot be distracted by gold.
Piglin brutes spawn with a golden axe, occasionally with enchantments. They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands.
- An elder guardian is a aquatic mini-boss and a stronger and larger variant of the guardian, and it can inflict Mining Fatigue. It is the largest aquatic mob in Minecraft currently. Three of them spawn inside an ocean monument; one in the penthouse room and one in each wing.
Three elder guardians spawn naturally during the generation of each ocean monument: one in the top room of the monument and the other two in each wing section of the monument. They do not respawn after their initial spawn, thus there are a limited number of them per world.
- Drowned are common underwater zombie variants that spawn in oceans and rivers, or when zombies drown. They are the only source of tridents.
Drowned have a melee attack, and if they spawn with a trident, they use it as a ranged weapon. A trident is thrown every 1.5 seconds at up to 20 blocks away. Thrown tridents cannot be picked up by the player. In Bedrock Edition, drowned with tridents use a melee attack if the target is 3 blocks away or less.
- Zoglins are undead hostile mobs created when a hoglin enters the Overworld or End.
Zoglins cannot spawn naturally in the Nether. They only spawn when a hoglin has been in the Overworld or the End for 300 game ticks (15 seconds). For their first 10 seconds after zombification, they get the nausea effect. This nausea effect is cosmetic and does not affect its behavior. Like most hostile mobs, zoglins despawn when the difficulty is changed to Peaceful.[JE only] In Bedrock Edition, zoglins still exist in the world and are passive only to players.
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