Mobile Friday - COSMO PANIC - An Easy To Play Retro Style Wave Based Shooter That Needs More Polish

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For this week's Mobile Friday i tried COSMO PANIC from developer FUNDOSHI PARADE on my #iPhone 14 Pro.

On the App Store, this game's icon not only looked cool but i also immediately had an idea as to it's gameplay. checking out the screenshots revealed it to be a retro style shooter.

When we start the game we're greeted to an opening crawl inspired by Star Wars. it tells an interesting story, but i suspect that's the only time we're going to be given story by the game.

The first time playing was pleasant as there's a decent tutorial telling us how to move and what to do. i found it useful and a surprise that there was one. unfortunately, the tutorial kinda just stops. when we lost, we were greeted by a screen that i didn't immediately realise was the game's home screen. i was expecting a result screen or a story screen. i think the game needs to continue it's tutorial to help guide the player better and explain things more clearly.

The gameplay is solid. it does exactly what it sets out to do. what makes COSMO PANIC different to some other wave based games is that we're defending something that's not ourselves. most of these games have the enemies come after us, but here the enemies are targeting a planet we're defending. we can bounce into some enemies without consequence, whilst others can paralyse us momentarily.

we're not expected to always win and survive but it did feel like progress in this game slowed down too quickly. i was able to do the first 3 waves fine but that fourth wave was much more difficult even after spending money on upgrades. i'm concerned that progression in this game might be a little off and will need tweaking.

Version 1.1.1 Played

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0:00:00 App Store page
0:01:12 Gameplay

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