
Mobius FF - Calculations and Pandemonium
I've been wanting to understand the damage calculations on this game (based on the altema site) for several months, so I forced myself to put together a video explaining things to the best of my ability.
I apologize ahead of time: I'm not a pro, and I misspoke on minor details many times (Gilgamesh hits 9 times, not 7; Martial combat/martial flow are different, I know these things). If I was teaching a lesson on this I would re-record... but I'm not, I'm just going into more detail on damage for those that may be interested.
Altema Link (translated it using the browser...) : https://altema.jp/ffmobius/damage_sim
Make a copy/improve my spreadsheet:
https://docs.google.com/spreadsheets/d/1VdOZDUdHEfu33Yxl5SqcVf40f_HVaIG-zw-Ly1DJYes/edit?usp=sharing
One thing too understand about multiplication of numbers is that if you want to maximize the product, you want to increase the smaller modifiers when it is convenient. So, if you have a 50% break increase (for a 2.5 total modifier) and a 50% critical modifier (for a 2.0 total modifier), then increasing the critical modifier by 70% (to 2.7) is better than increasing the break modifier from 2.5 to 3.2.
One of my fundamental misunderstandings on this game was not realizing that additional break damage is less helpful on Xezat, additional critical damage is less helpful on Ragnarok, etc. A person also has to take into account the fact that attribute strengthening, ability chain, attribute chain, berserk, martial combat, enhanced elements, enhance all elements, and card based attribute multiplier (think meteor) all add to the same multiplier! But, there is one critical and one break modifier, and etc. Now, usually, 5% increase on an attribute is the best choice in the custom skills... but clearly, 5% ravage will be better on most cards (except Minwu at times and those single target cards that don't benefit from ravage.),,, and so on.
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Mobius Final Fantasy Statistics For SageZero
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