Modeling, Rigging and Animating a Robot Base Mesh | Blender Beginner Tutorial
In this video I've shown my process for creating a rigged base mesh for a robot character, and shown how the resulting model can be animated using motion capture data. I've tried to keep it accessible for early Blender users and explained what I did at each step and how, but if you have any questions leave a comment and I'll do my best to help!
The rendering and compositing of my robot will be in a follow-up video, so subscribe to be notified when it goes live!
Mixamo: https://www.mixamo.com/#/
Rokoko Studio Addon: https://github.com/Rokoko/rokoko-studio-live-blender
Installing Rokoko Studio Addon: https://support.rokoko.com/hc/en-us/articles/4410463492241-Getting-Started-Installing-the-Blender-plugin
Chapters:
00:00 Intro
00:35 Modeling: Blockout
01:01 Modeling: Upper Torso
04:26 Upper Torso: Mesh Refinement
05:51 Upper Torso: Resizing Sockets
07:43 Modeling: Lower Torso
10:39 Modeling: Upper Arm
12:06 Modeling: Lower Arm
14:01 Lower Arm: Setting Origin
14:33 Modeling: Legs
15:29 Mesh Adjustments: Fitting Limbs
16:34 Unlinking Objects
17:53 Modeling: Foot
18:47 Modeling: Mirroring and Head
19:27 Mesh Adjustments: Torso
20:24 Mesh Adjustments: Clipping
20:47 Preparing for Rigging
21:22 Rigging: Alignment
22:13 Rigging: Legs
23:27 Rigging: Torso
24:42 Rigging: Head
25:30 Rigging: Arms
26:40 Mesh Adjustments: Apply Mirrors
27:30 Rigging: Parenting Objects
27:38 Rigging: Note on Scale before Parenting
29:56 Rig Adjustments: Knees
30:42 Animating: Mixamo
32:01 Animating: Retargeting
33:02 Rig Adjustments: Rest Position
35:06 Animation Adjustments: Head
36:18 Animation Adjustments: Arms
37:13 Animation Adjustments: Feet
38:03 Conclusion
38:39 Thank you for watching!