Modern Warfare 2: TDM #1 Tar-21 on Terminal (24-6) | Perks in MW3 [BONUS BLACK OPS GUN GAME]
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Score: 24-6
Perks: Sleight of Hand Pro, Stopping Power Pro, Ninja Pro
Killstreaks: Predator Missile (5), Harrier Strike (7), Pavelow (9)
Weapons: Tar-21 (FMJ), PP2000 (FMJ)
Grenades: Semtex, Stuns
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***IMPORTANT NOTES***
Perks
- First tier
- Sleight of Hand (Fast Reloading, Pro: Fast Weapons Change)
- Recon (Explosive damage shows target on Mini-Map, Pro: Bullet damage shows target on Mini-Map)
- Blind Eye (Air Support and Sentries are undetectable, Pro: Fast lock-on for rockets. Increased bullet damage to vehicles)
- Extreme Conditioning (Increased sprint time, Pro: Climbing speed increased)
- Scavenger (Get ammo from dead enemies, Pro: Get more ammo)
- Second tier
- Quickdraw (Faster Aiming, Pro: Faster recovery from using grenade/equipment)
- Blast Shield (Increased explosive resistance, Pro: Resistance to flashbangs and stuns)
- Hardline Killstreaks (require 1 fewer kill, Pro: Two assists count as kill towards killstreaks. Deathstreaks require 1 fewer death.)
- Assassin (Immuntity to UAV, portable radar, thermal, and heartbeat, Pro: Immunity to CUAV and EMP, no red crosshair or name over you)
- Overkill (Carry two primary weapons, Pro: Second primary can have two attachments)
- Third tier
Marksman (Identify targets at more distant range, Pro: Hold your breath for longer when sniping)
Stalker (Increased movement speed while aiming down the sites, Pro: Add delay to enemy claymores before exploding)
SitRep (Detect Enemy Explosive and Tac Insert, Pro: Opposing team's footsteps make more noise)
Steady Aim (Increased accuracy while firing from hip, Pro: Weapon ready more quickly after sprint)
Dead Silence (Quieter movement, recon does not work as well against you, Pro: Do not take any fall damage
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