Modo 10 | UV Transform, UV Constraint & Push Influence

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Making a 2D shape accurately conform to a 3D mesh—for example, when attaching a decorative stripe to a shoe—is now a quick and easy process, thanks to a new UV Transform operation. Check out MODO 10: http://ow.ly/nmDB301fgBD

In addition, a new UV Constraint makes it easy to constrain both the position and the rotation of objects to an arbitrary position on a 3D surface. Meanwhile, a new Push Influence deformer pushes geometry along its surface normal.







Tags:
modo
modeling
modelling
3d
UV
2D
design