Modo 16.1 | Skip UVs with TriPlanar Mapping

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Adding textured materials to a surface doesn’t require UVs anymore. In Modo 16.1, we’re introducing Triplanar Texturing, a feature that projects textures onto a surface from multiple angles. When these textures overlap one another, Triplanar Texturing blurs and blends them, giving the impression of a single, consistent textured material over the surface. Artists can now quickly add a worn metal material to a complex surface without having to worry about creating UVs.

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For tutorials and documentation, visit https://learn.foundry.com/modo

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