Modo 16.1 | Skip UVs with TriPlanar Mapping
Adding textured materials to a surface doesn’t require UVs anymore. In Modo 16.1, we’re introducing Triplanar Texturing, a feature that projects textures onto a surface from multiple angles. When these textures overlap one another, Triplanar Texturing blurs and blends them, giving the impression of a single, consistent textured material over the surface. Artists can now quickly add a worn metal material to a complex surface without having to worry about creating UVs.
For product information, visit https://www.foundry.com/products/modo
For tutorials and documentation, visit https://learn.foundry.com/modo
About Us:
We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Follow Us:
https://twitter.com/TheFoundryTeam
https://www.instagram.com/foundryteam/
https://www.facebook.com/TheFoundryTeam
https://www.linkedin.com/company/foundryteam/