Modo With 3ds Max | Component Geometry Modes
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Published on ● Video Link: https://www.youtube.com/watch?v=R0DtEc481dE
In this episode, we look at working with the different component geometry modes in MODO. We’ll cover how to manipulate vertices, edges, edge loops, polygons and boundaries. We also look at some of the component-specific modeling tools like the Bevel tool and more. To download a free trial of MODO, visit: http://www.thefoundry.co.uk/products/modo/
Tutorial series by Tony Stutterheim
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Tags:
MODO
3dsmax
Modeling
UV Tools
3D
CG
Rendering
Software
Autodesk 3ds Max (Award-Winning Work)