Modo With 3ds Max | The Work Plane

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In this third episode, we get a handle on using MODO’s Work Plane feature. The Work Plane helps us stay in one main perspective viewport when working as opposed to needing to switch to orthographic viewports. We can use the Work Plane to easily create new geometry based on the orientation of existing geometry. To download a free trial of MODO, visit: http://www.thefoundry.co.uk/products/modo/

Tutorial series by Tony Stutterheim







Tags:
MODO
3D
Modeling
3dsmax
UV Tools
Rendering
Software
CG