Moleville - Let's Play Super Mario RPG: Legend of the Seven Stars | The Basement [Ep 10]
Welcome to The Basement, let's play Super Mario RPG on the Wii U virtual console!
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Today's episode is brought to you by Hill Dragon! Hill Dragon is AWESOME.
In this episode (Ep 10), we venture through Moleville and into the mines beyond in search of the children. Wel also run into an old friend, er, enemy. Come downstairs and have a seat with us on the couch right here in The Basement!
ALEX has a great walkthrough of Super Mario RPG over at GameFAQs:
( http://www.gamefaqs.com/snes/588739-super-mario-rpg-legend-of-the-seven-stars/faqs/36906 )
MOLEVILLE
Head into Moleville and the first thing you should do is visit the item shop, they've got great new weapons and armour for all your characters as well as some upgraded and more powerful mushrooms. Head for the entrance of the mine to trigger a scene, then go inside. You can use the moles' shoulders to get up to the next level. Jump up into the mines and start heading right, when you fight a guy wandering around drop down and continue up through the door. In the next room you'll see a smiley spring, jump on top of it and something rather unfortunate occurs, but don't worry, it's supposed to. When you wake up head right for another quick scene, then go into the next room and follow Croco down. A
couple of rooms from here you'll find the first bandit hiding behind a box before the exit path, run up behind him and fight. You won't get any Coins but he'll give you a 'Flower Tab.' In the next room behind the large spring bouncer you used before is the second crook, defeat him to get a 'Flower Tab.' Next head right and you'll find the last crook hiding behind a box in the last room, defeat him for the final 'Flower Tab.' Now return to the room with the trampoline and stand right at the doorway. Croco will rush through every once in awhile and if you're blocking the door he has nowhere to go. You do have to be moving however to trigger the fight so since you'll know he's coming from the left side get ready to move left and intercept him. If you pretend like you're trying to talking to him in the process with the talk button it might make it easier to get into the fight.
BOSS: CROCO
Croco is similar to the same Croco you fought back in Bandit's Way, he's just leveled up accordingly. His normal attack now was his more powerful attack before which is when he reaches into his bag and pulls out a bomb to throw at you. This goes one for while while you fight him until he loses approximately half his HP at which time a message comes up and then he rams you. When Croco rams you something flies out, this something turns out to be all your items. You must fight the rest of the battle without items. Croco's attack pattern also changes after this. He begins to use an attack called Chomp in which he reaches into his bag and throws a random enemy at you, this attack is actually quite powerful dealing more than 20 damage each time which might not sounds like too much but remember you can't use mushrooms. Mallow's HP Rain really comes in handy at this point as it is your only means of healing. For attacks Geno's beam isn't as powerful as his physical, and even Mario's Super Jump doesn't quite cut it against the power of his Timed Hits so both of them should just stick with that while Mallow uses his power of healing to keep the two of them (and himself) in the game.
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Episode 10 (Part 10) is labeled "Ep 10" for your convenience.
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