MoM Lizardman Challenge

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Here's the challenge I was issued:

Game setup:

Land Size: Small
Magic: 1.0x
Wizard Picture: S'ssra

Books and Abilities:
Life: 1
Nature: 4
Channeler
Charismatic
Conjurer
Mana Focusing
Sagemaster

Select Spells:
Common Nature: 3 (War Bears [because you're a conjurer], Water Walking [so your conjured creatures can swim like your lizards], Earth Lore [to see where to swim])

Race: Lizardmen
Banner Color: Green

Rule Summary. There are a lot of these so you might want to print this out before starting play.

This challenge is for the v1.4n Insecticide patch ONLY. http://realmsbeyond.net/forums/showthread.php?tid=3663
Your wizard name MUST be Taihin.
You MUST disable soundblaster music and enable Roland MT-32 to play this challenge. Run INSTALL.EXE before playing.
You MUST install Psyringe's PLIGHT improved help file to play this scenario. http://realmsbeyond.net/forums/showthread.php?tid=3642
You MUST NOT cast the spell of mastery, you must win by world conquest.
You MUST send swimming lizard settlers overseas to colonize new continents. You MUST have at least 5 lizardmen cities, as soon as you can.
Javelineers MUST advance to within 1 or 2 squares of the enemy before being able to use their missile attack.
You MUST raze all cities not capable of building Maritime Guilds (or Ship Yard in the case of Draconians). This means you may only keep cities built by Barbarians, High Men, Orcs, and Draconians. You MUST NOT ever raze Lizardmen cities.
You MUST prioritize the construction of the Maritime Guild. Once built, you MUST build warships to rule the waves. It is recommended to keep them in stacks of 3 or 4, and patrol the oceans looking for enemy ships, flyers, or swimming troops to attack.
You MUST NOT enter any Desert terrain or Nomad cities with your lizardmen units. Only summoned units, mercenaries, non-Lizardmen, or heroes may enter.
You MUST attempt to destroy Nomad cities once you find them. It is up to you to decide how, but it must be a priority goal. Try to make up some curses for them, and shout these curses when you attack them. "From Taihin, vengeance for Daihin!" and the like.
You MUST prioritize the research of Change Terrain or trade for it, if you are able. Once obtained, you MUST erase all the desert squares on the map.
You MUST explore every square on both worlds. How else can you rid the world of those deadly deserts, and those nefarious Nomads?
You MUST cast Water Walking on all of your summoned units, mercenaries, and heroes. Any unit in a hero stack MUST have Water Walking cast on it.
Choose whatever difficulty level is the most fun for you. I recommend Extreme, but all of the others are also acceptable.
You MUST take a screenshot of your winning screen and post it on this thread. If you lose, you MUST take a screenshot of the hall of fame (if your score is high enough to qualify).







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