Monster Hunter Generations \ Nintendo Switch Gameplay

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Monster Hunter Generations is an action role-playing video game developed and published by Capcom for the Nintendo 3DS. Announced in May 2015, the game was released in Japan in November 2015 and internationally in July 2016. Like other titles in the Monster Hunter series, players undertake quests that involve hunting dangerous creatures. Major additions in this installment include special attacks, new combat styles, and the ability to play as Felynes who have traditionally only appeared as a companion to the player. An expanded version of the game, titled Monster Hunter XX, was announced in October 2016, and was released exclusively in Japan in March 2017. A HD port of the expansion for the Nintendo Switch, titled Monster Hunter Generations Ultimate, was released in Japan in August 2017 followed by a worldwide release in August 2018.

Gameplay

Monster Hunter Generations features gameplay similar to past titles in the series. The player assumes the role of a hunter who embarks on quests to hunt dangerous creatures. A hunter's abilities are determined by the type of armor and weapons that they wear on a quest, as the hunter otherwise has no intrinsic attributes that affect gameplay. All fourteen weapon types from Monster Hunter 4 Ultimate, ranging from swords, hammers, bows, guns, and lances, are included in Monster Hunter Generations, in addition to the new Prowler mode which allows the player to take the role of a Felyne, a sentient cat-like species. Each weapon has different sets of moves and abilities that can be employed while in the field. Armors grant defensive bonuses to physical and elemental damage, and can boost specific skills and attack types through base attributes and the addition of special decoration gems and talismans. To make a more powerful hunter that can survive against more dangerous creatures, the player takes materials carved from monsters (either slain or captured via traps), as well as materials gathered from the various fields and purchased in village stores, to craft new armor or to craft and upgrade weapons. Defeating more powerful creatures enables even more potent equipment to be crafted, thus creating a gameplay progress through the game's loot system. New in Generations is the ability to transform armor pieces into new gear similar to weapon upgrade paths by upgrading it with materials from broad categories, like bones or ores, and having the ability to upgrade a weapon directly to a more advanced version without the intermediate upgrade steps.Monster Hunter Generations features new special moves known as Hunting Arts. These moves require the player to wait for the moves to charge up during the course of a hunt before they can be activated. Once ready, the player can activate them at any time, after which they have to wait for them to charge up again before a second use. The Arts have different effects such as dealing massive damage, providing buffs, or healing allies. The game also introduces a system called "Hunting Styles". This system adds different attack styles for a weapon. Each weapon type in the game will have four distinct forms. The Guild Style is a balanced and basic style akin to combat in previous games of the series. The Striker Style is less technical but emphasises the use of Hunting Arts letting the player set up three special attacks. The Aerial Style specialises in mid-air attacks allowing players to use monsters as a platform which they can propel themselves off. The Adept Style gives players an opportunity to perform powerful counterattacks after successfully evading a monster's attack. Visually, the game's combat has been described as flashier than previous titles.The game will have four new signature monsters along with a number of past flagship monsters. Included are what are known as Deviant Monsters, previous monsters from other games in the series that have been said to have mutated and evolved into more powerful forms, which on defeat will yield spoils of combat that can be used to craft high-level equipment. The game features four villages which are non-combat areas for getting quests and communicating with non-player characters. Three villages return from previous titles, and a new village called Bherna has been added.

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