[4K] LEGO π Lord of the Rings βοΈ Chapter 8 - The Dead Marshes 100% True Adventurer Story Playthrough
The Dead Marshes
"All dead... all rotten. Elves and men and orcses. A great battle, long ago. The Dead Marshes... yes, that is their name." - Gollum
True Adventurer at 65,000
Characters: Frodo, Sam, Faramir, Madril
00:00 Marsh - Get ready to be annoyed because for some reason, Gollum will not shut up about following him. Gollum will hop through the water, leaving a brown trail behind him. This is the safe part of the bog to walk through, so follow him. In his second move, Gollum will move through water, and fire will spring up behind him. You'll need to put out this fire. Have Sam dig up the pile to find a Wooden Bucket, which you will save as a Treasure. Fill it with the blue water in the nearby pool and throw it on the fire to continue.
03:40 For the next fire, head left and dig up the plant, then climb up and light the tree on fire so it fills the pool to the left. Fill it, douse the fire, and continue. For the third fire, go to the right and step on the bones to lift up another set of planks to the right. Fill, then douse.
08:30 For fire #4, go north to the island with a button on it. Stand on it to keep the water filled, then have the other character use the bucket on it. For fire #5, use the rope at a hook to the northwest, then cross, enter the ribcage, and use the rope inside to raise up the bones. Cross the bones to reach the next pool of water.
For fire #6 (and this is the last one), head to the hollowed out tree in the back, enter the dark part of it with Frodo, and smash it to find pieces for a hook that Sam can pull down to release the water into the pool.
Wraiths with Wings - Now we have a sneak and peek section. You'll have to hide when Gollum tells you to, so have Sam hop into the stump, and have Frodo select his Elven Cloak. Wait for the NazgΓ»l to pass you, and then move on when Gollum says to. You'll do this about four times. The fifth time, they mix it up a bit. You have to get inside the dark stump as Frodo so Sam can join you in there.
The next area requires sneaking, which means no jumping. Use Sam's rope on the obvious hook hanging overhead and head up the little slope so you drop onto the seesaw that lets Frodo head further right and smash up the tree so both characters can proceed. At the next stopover, burn the tree, then hide as normal, then move on. In the last area, use Sam's rope to reveal pieces for a bridge, cross, then dig up the plant at the end, hop up and escape.
The Wilds - Suddenly, you're in control of Faramir, and it's time to dispose of some oliphaunts, or mumakil, as the Haradrim call them. Grab onto the hanging rope of either mumakil and climb up to the carriage at the top. Pick up the rope and use it to climb to the very top, where you can knock out the driver and scare the beast off. Do the same with the other mumakil.
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New Characters: Faramir, Madril Available for Purchase: Gondor Ranger, Easterling
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Middle-earth Interlude:
You now have Faramir on your team, and he'll be taking you to Osgiliath. There's just one problem. There's a big red haze around Osgiliath. It's Sauron's gaze, and you cannot enter while his gaze is upon any area. This is the game's way of getting you to finish both paths before moving on. This means we need to switch to the other team.
So, with Aragorn's team, head to the marker to begin the next mission.
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