MONSTER HUNTER WORLD ICEBORNE PART 6 - BARIOTH

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THIS SERIES CONTAINS THE FULL STORY GAMEPLAY OF MONSTER HUNTER WORLD ICEBORNE.

At the end of 2018, Capcom announced a major expansion to Monster Hunter: World as "Iceborne", which was released on September 6, 2019 for the PlayStation 4 and Xbox One, and is expected to be released for Windows on January 9, 2020. Iceborne adds new hunting areas, monsters, quests, and additional story content taking place after the events of World, at a size estimated to be similar to past expansions that they have added to previous titles.

The development team have equated Iceborne to the previous expanded release games from past Monster Hunter games, such as Monster Hunter 4 Ultimate in comparison to Monster Hunter 4. Like these games, Iceborne added a third overall rank for hunters; while past games have called this "G rank", the team opted to use "Master Rank" because of the lack of familiarity with the G rank term in Western releases. Master Rank hunts are even more difficult than High Rank, but offer more lucrative rewards towards better weapons and armor equipment. The development team said that the difficulty curve for Iceborne is expected to be steeper than for the base game, as with the base game, they knew they needed to bring players unfamiliar with the games with a gentle approach, while players entering the Iceborne content would have been experienced already.

Iceborne offers a new tundra-like area, requiring players to deal with the effects of cold weather and crossing through snow-filled fields. but new tools and equipment was added for support. For example, certain smaller monsters can be tamed and ridden upon to either travel to a designed point on the map or to track a monster, with the player able to still gather certain resources while in transit. Iceborne introduced new layered armors, allowing players to equip additional armor pieces atop their existing armor sets to customize the outward appearance of the hunter, while keeping the same equipment skills. Existing armor and weapon gear gained additional upgrade levels; new armor sets are introduced that players can make from looting the monster types, both old and new, under "Master Rank". All weapons archetypes gained expanded upgrade paths, as well as additional combat moves to help improve their potency. Among major gameplay additions include the Clutch Claw which can be used to pull or push monsters around the arena, though is not meant to work all the time.

As the developers have anticipated that some players may not have finished World's core content prior to Iceborne, the expansion includes features to help players more easily complete World to get into the new content; for example, Iceborne's new weapon moves and the Clutch Claw is available across the base game and expansion, and players are given an advanced armor set that can help with more difficult World content and works for initial Iceborne hunts.

Some gameplay changes introduced in Iceborne were a part of free updates for the base game. A specific change impacts the multiplayer hunting difficulty. In the base game, hunts were scaled to either a single player, or to a party of four; hunt difficulty was dynamically scaled upward if additional people joined, but if they departed before the hunt was over, the hunt remained at that difficulty. The Iceborne patch includes a third difficulty level for two-player parties and the hunt dynamically scales downwards if players depart.







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