Monstrum [Mod] - Car Mod "Prototype/Test"
The scripts for that car now did a rest for months and were not touched after a very long time.
I decided to change that and make it more usable now.
Back in the past the car was always pink (missing materials) and it seems this was really easy to fix by just finding the material's shader and applying it to the GameObjects.
The vehicle's driving scripts are "very" simple and mostly just use forces for acceleration.
Im sure this would work in a more complex way too but i firstly tried to make a car where i was sure it will not give compilier errors because of something. (Monstrum runs on an older version of Unity and the script was created with a newer version).
As a fun thing i added working lights and a car underside neon effect that glows/blinks.
This car is mostly "generated" by a single script that also attaches all the other scripts like "vehicle behavior".
This "mod" was tested a long time ago in other Unity games and shows that everything can be modded into most Unity games.
It is also possible to perform multiple cars (multiplayer) but i never tested that yet.
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