Viscera Cleanup Detail - Monstrum Map "Early Prototype / Custom Object Test"
A very early test mainly to show "a few" (or maybe a lot) objects inside Viscera Cleanup Detail. Importing all these models took some time especially because i had to reposition some of them so it is easier to pick them up.
This is a very early test and only the bridge room is available for now.
The bridge model is actually a recreated pre-alpha model that's visible in one of my Monstrum remake videos. Same also for the stairs.
The TV's are actually reskins of the default lantern and do explode if you drop them too hard. I was surprised how a simple test turned out almost perfect. I just wish lanterns would allow me to use spot angle lights.
Only the drop sounds for the default items use the drop sound from Monstrum. All other objects still need their pickup and hit sounds changed someday.
Material normal maps are still not used because they didin't work and i still have to look for a fix.
This is a bigger project what will sure take some time to do.
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