Mortal Kombat II: The Failed Fatalities Revisited
[NOTE: The effects seen here are NOT being caused by a Beta version ROM. This is a Version 1.0 ROM, being affected by GameGenie codes.]
[Note 2: I have no idea how the hell I managed to leave out Kitana in this. Oops. However, this is part of a series, and while the first one is indeed lost, Kitana's backfires do still at least exist in the final video of the series, so you can still see them.]
[Note 3: Forgot to add something here. Liu Kang's Dragon Fatality isn't shown because it's basically unchanged; his sprite flickers a couple of times, but otherwise the scene plays out normally.]
Altered versions of the Backfire Fatalities. Plus a few Scorpion antics.
Hope ya like it!
Can't believe this has been MIA from the three MKII Failed Fatalities videos for so long...sorry, folks, I'm a blockhead sometimes.
B163-3D6E - "Liu Kang's Standard Fireball Stuns Himself"
B2B8-3D6E - "fatality every round"
Either player can be Liu Kang, and the other player can be whoever they want. Have Liu Kang "stun" himself via the first code. (The second code is only there to get multiple opportunities per match.) For the non-"stunned" character, use all of your character's attacks on him until if/when the attacks start knocking you back while still damaging his health bar. (This depends on the character, the move, and how much health Kang has left. I don't get it every single time, but pretty consistently. Save states when he's at full health will help.) Now, if you can get him to a "Finish Him" state (Extended Fatality Time or an infinite Fatality time code would help), and manage to hurt him/yourself into getting yourself into blinking in and out of a "dizzy" pose, you're all set. Use the finisher of your choice. Not all will be buggy, but try different things, like I have, for best results. Some glitch only a little, some cause the game to completely spaz out. (I'm looking at you, Raiden!) Good luck, and happy hunting, folks! It's fun stuff, trust me.
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