Movie Render Queue enhancements in 4.26 | Feature Highlight | Unreal Engine

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Unreal Engine 4.26 brings several enhancements to the movie render queue, enabling users even more control over their final render output.
With the ability to output render passes such as Matte IDs, camera motion vectors, Z-depth and more, it is now easier to process the editing downstream your compositing application.
The addition of industry standard codec such as Apple Pro Res and Avid DNxHR allows users a wider variety of choice for a high quality media export.
To help maintain a linear workflow, we now support OpenColor IO support in the viewport as well as in the movie render queue. Additionally, we have added support for Final cut Pro XML, and EDL helping the post production pipeline workflow between Unreal and the editing software.

Download Unreal Engine 4.26 now at www.unrealengine.com




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
UE4.26
movie render queue
cinematics
render passes
raytracing
rendering
real time rendering