Unreal Engine AI with Behavior Trees | Unreal Engine

Unreal Engine AI with Behavior Trees | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=iY1jnFvHgbE



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Unreal (1998)
Duration: 26:38
309,201 views
8,906


In this presentation, Epic's Paulo Souza uses Unreal Engine's built-in AI features to build smart enemy behaviors for a game with stealth-like mechanics.

By relying on the Gameplay Framework in Unreal, we're able to quickly create convincing AI using Behavior Trees. Behavior Trees are great for creating complex AI that can be presented in a way that is easy to understand and to debug. We also make our AI react to sight and hearing senses using the AI Perception System, but also adapt our Behavior Tree decision tree as well.

In the end, we use the Environment Query System to allow our AI to be aware of the world geometry before deciding the next move, making it look way smarter than it actually is.

Download Unreal Engine for free at http://www.unrealengine.com

**TIMESTAMPS**
00:00 Intro
00:57 Gameplay Framework
02:26 Behavior Trees
06:55 Blackboard
11:17 AI Perception
19:20 Environment Query System




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development



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