MUGEN Frontend Project - Progress Update N°3 (Menu Control Overhaul!)

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Published on ● Video Link: https://www.youtube.com/watch?v=3at2pHIEGs0



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Duration: 5:26
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List of updates in this progress video:
-Menus are now entirely keyboard controlled!
-Stage Select Overhaul!
-Character Select Screen and Stage Select now working with Player 1 in all modes...and Player 2 in Versus! (P2 can also control Main Menu)
-You can now select a palette depending of the button pressed! This one is kind of a futureproof for a implementation of the selected char palette being shown upon selection, but at the time it can set a specific palette from button used to select.
-Arcade mode implemented! You can make it use a randomizer or set certain characters to be faced at certain points
-Frontend recognizes match results appropiately (and if you exit the game early). This was being worked on last video but not exactly shown.
-Sounds! (yes, sounds)
-Bugfix on character selection animations
-Hidden/EX characters in CSS! (You see the...drunk Ryu being selected in the CSS? You enable him by pressing Start over Ryu then selecting his portrait)

Notes:
-At the moment, Arcade and VS CPU are only handled for Player 1.
-Haven't added some character animations/select animations in CSS. You can see that when I hover over some characters that don't change the last character animation.
-I have to fix a issue I had when I attempted to make the SSS show the selected characters (like a VS screen); the portraits in SSS were disabled in this video because of it. For some reason it didn't show the proper portrait of the selected char under most conditions.
-Maybe something else I forgot

To do:
-Round and difficulty selection
-Saving and loading settings
-Unlockable characters
-Hidden characters that are fought meeting certain conditions in Arcade
-Enable control remapping in frontend (and make it also work to rebind keys in MUGEN engine at the same time)
-Checking current state of Minigames (haven't touched it for a while) and fixing what's broken
-Training and Mission modes
-Tag implementation
-Maybe yet another thing I have forgot :P







Tags:
MUGEN
MUGEN Frontend
MUGEN Game Maker
MUGEN GMK
Game Maker
Game Maker 8
Frontend
M.U.G.E.N.
MUGEN Engine
MKTX