Multi-Man Smash - Super Smash Flash 2 - Piano Tutorial [Synthesia♫]

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Super Smash Flash 2 - Multi-Man Smash [MIDI Piano Tutorial on Synthesia♫]
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About this video:

Multi-Man Smash, called a such in Super Smash Flash 2 and formerly known as Multi-Man Melee in Super Smash Flash, is a Solo game mode which challenges the player to defeat as many enemies as possible without falling off the stage, being knocked out, or self-destructed. Both games feature the Fighting Silhouette Team as the main opponents to defeat. This mode was first presented in Super Smash Bros. Melee and was later incorporated into Super Smash Bros. Brawl and both Super Smash Bros. for Nintendo 3DS and Wii U.

Super Smash Flash is a series of fighting browser games published by indie company McLeodGaming, led by Gregory McLeod under the alias Cleod9. It is based on the Super Smash Bros series. The original Super Smash Flash is based specifically on Super Smash Bros. Melee. Its follow-up, also considered a reboot, is Super Smash Flash 2. The developer is currently working on an original crossover fighting game, Fraymakers.

Super Smash Flash 2

Logo for Super Smash Flash 2
The success of Super Smash Flash soon led to high demand for a sequel. When McLeodGaming first started development on Super Smash Flash 2 in 2007, the game was planned to be a sequel to the original Super Smash Flash, with the incremental aesthetic and gameplay improvements. This plan was ultimately discarded in favor of making a fresh, new start to reboot the series. Despite the title, Super Smash Flash 2 is not actually a sequel; it is an entirely new game, and only retains the original name of the project because of how widely known the title has become throughout the fanbase. Although the game is not complete yet, pre-releases – also known as demos of the game – have been posted to their website for users and fans to see how far in development the game is. Various attempts to post minor updates to the game have also been posted to the "Smash Flash DOJO", one of several websites run by developers based on a similar Nintendo-run site for the Smash Bros. series, but each attempt has been abandoned. Updates are also occasionally posted on the team's Facebook and Twitter pages.

There were two major turning points in the game's development. The first was on January 1, 2009, on the release of v0.4a. This was the point where the game began to sharply grow considerably more complex, leading to snags in development as the difficulty of adding new characters was stated by Cleod to have "increased exponentially" at this point. The second turning point came with the following release, v0.7, on January 1, 2011. Initially thought to merely be an update that added content, Black Mage was included as a hidden character after playing ten battles. This was a shock to the fanbase, as he was the first character to be introduced who was not in the originally planned character roster. Directly related to knowledge of his surprise inclusion spreading among the general fanbase, McLeodGaming soon made an announcement that the oft-criticized planned roster had undergone a complete overhaul.

The final demo, Super Smash Flash 2 Beta, was announced on January 25, 2015. It was notable for dropping both the version number and designating itself as a beta version rather than a demo. On May 29, 2017, Super Smash Flash 2 Beta was finally released after three years of development, it added various aspects to stand on its own as a game, both present in the official Super Smash Bros. titles, such as Classic Mode (primarily in the vein of the original Super Smash Bros., but with added elements), and original to the game, such as Arena Mode. Updates to this version are designated with a separate version number starting at 1.0, with the latest update being Beta 1.3.1, which was released on August 12, 2021

#supersmashflash2 #supersmashflash #multiman #synthesia #midipiano

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