Multiple-Scattering Microfacet BSDFs with the Smith Model

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The paper "Multiple-Scattering Microfacet BSDFs with the Smith Model" is available here:
https://eheitzresearch.wordpress.com/240-2/

Update: it is being added to Blender's Cycles! - https://developer.blender.org/D2002

Modeling multiple scattering in microfacet theory is considered an important open problem because a non-negligible portion of the energy leaving rough surfaces is due to paths that bounce multiple times. In this paper we derive the missing multiple-scattering components of the popular family of BSDFs based on the Smith microsurface model. Our derivations are based solely on the original assumptions of the Smith model. We validate our BSDFs using raytracing simulations of explicit random Beckmann surfaces.

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Tags:
science
research
Multiple-Scattering Microfacet BSDFs with the Smith Model
brdf
global illumination
ray tracing
microfacet
microfacets
bsdf
brdf modeling
single scattering
multiple scattering
paper
roughness
multiple-scattering microfacet bsdf
deep learning
microfacet materials
rendering microfacets
rendering rough materials
light transport
rendering microfacet materials
transport theory
smith model
smith brdf model
smith brdf
scattering brdf
ggx brdf