Mutant Powers | Fallout 4 Mods |
This mod gives you Mutant Powers! The excessive radiation has caused some in the commonwealth to develop powers which become available to you after you kill them. Collect them all!
Nexus Link: http://www.nexusmods.com/fallout4/mods/24419/?
Author's Description:
Description
The radiation effected people in different ways. Most died or became ghouls, but some developed strange powers and abilities.
As you have been in stasis for 200 years, you have the power to absorb powers from your enemies once slain. These powers will appear on:
Standard enemies - low chance
Bosses - High chance
Powers list
Most powers are used as a grenade slot, you can obtain your first random power from a crate in the cryo room of vault 111. The rest you have to obtain from enemies
Summoning shadowman and illusion summons will only work while in combat
For balance, some of the more powerful abilities do health or rad damage when equipped (such as Ethereal)
2 NEW POWERS ADDED in lastest version:
Time Travel: Slow time, Stop Time, Mark time and Reverse Time
to reverse time, equip "Mark Time" using a hotkey which will force a save. Then when ready, use "Reverse time" with a hotkey and you will return to your "marked" time or any save after that point
Essentially its a save and load script, if used in inventory it may not work correctly so be sure to hotkey the items and not be in a menu when using. To use again, unequip "mark time" and ONLY use "reverse time" AFTER you have equipped "Mark time" again and made a "mark" otherwise you may just be reset to the main menu or the game may glitch out (bug)
Weather Control
Change between Clear, Rain and Rad storm at will and also have a powerful wind blast attack that sends enemies flying
Teleportation (aim and use grenade at target area, teleports you to that location instantly)
Super Speed (Makes you and your attacks very fast, includes no fall damage)
Sound Manipulation: Echolocation (detect enemies through walls), and sonic scream (offensive)
Umbrakinesis: Nightmare (causes enemies to flee), Shadow form (various stealth based perks) and summon shadow man( summons a shadow creature to aid you)
Electricity: Offensive based electric bolt
Fire powers: Flame on (sets user on fire, makes immune to fire) fireball (small area offensive) and fireblast (large area offensive)
Chemical powers: Poison and Paralyse spray
Laser: large offensive laser
Energy Manipulation: Offensive Shockwave (large area explosive) and energy shield (defensive shield with 75pts resistance to all attacks and reflects 25% back on attacker)
Absorb lifeforce: absorbs life force, damaging enemy and healing user
Earth manipulation: Throw boulder( throws heavy rock, good for limb damage) earthquake (shakes and staggers enemies) Bloackade (summons a mound of dirt to block off an area)
Ice powers: Ice blast (offensive blast of ice, freezes enemies) Ice form (defensive power, various defence and waterbreathing powers)
Hypnosis: Confuse (calms enemy for 3 seconds) Frenzy (makes them insane), Disarm (tells them to drop their weapon)
Telekinesis: Throw (used against a single enemy, throws them down with little damage) Blast (large area, same as throw) Levitate (slow moving levitate, like power armour jetpack)
Radiation Manipulation: Purge (quickly purges body of radiation) Gamme wave (offensive radiation attack)
Illusion (summon various enemies, they do little damage and are easily slain, but can be a distraction, can summon Raider, Ghoul, Deathclaw (with fear abilities) bug swarm and yao guai)
Vortex: Creates a mine based wormhole, that causes a massive explosion when enemies come near. Likely to kill user unless gets to a safe distance
Ethereal: Invincible until you perform an action
Cellular Regeneration: Rapidly heals health and limbs
Density: Very hard skin (various defence abilities) including 150 armour
Chameleon: Cloaking effect and various stealth additions
Clairvoyance: Sense Danger (see enemies through walls) Sense path (hold vats to see path to objective, also grants luck and cannot trigger enemy traps)
Maximum Human Potential: No fall damage, jump 10x as high and various strength and unarmed bonuses
Flight: Jump then press jump again to engage flight (fast moving flying power with no fall damage)
Super Senses: Thermal Vision (highlights enemies with glowing red, and everything else appears cold) Sense Weakness (show enemies level, stats and weakness in vats) and super hearing (gives Perception of 10)
Installation:
Requires: Blink grenades
http://www.nexusmods.com/fallout4/mods/19065/?
Without this mod the game will likely CTD a lot as it uses assets and scripts (with permission from the author)
Please install that, but do not have the blink grenades esp loaded at the same time as this esp
CREDITS
CREDITS
thedungeondweller and werr92 for help with cleanup script
shavkacagarikia for permission to use blink grenade assets
PERMISSIONS
NONE, do not upload anywhere else
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