MVM Sigmod Demo 3: Homing Attributes

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Team Fortress 2
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Homing is a pretty cool but also pretty risky addition to missions. Fist things first you either need to apply the homing attributes to the weapon or the homing rocket function to the TFBot. Then you will want to add "projectile trail particle" eyeboss_projectile and then AddCond [$SIGSEGV] { name TF_COND_SODAPOPPER_HYPE } To the TFBot (These two things feedback to players that this robot has homing rockets.)
When balancing homing rockets you will want to slow down the projectile and reduce the blast radius. A good basic value for homing strength is 10.
"mod projectile heat aim time" can be used to reduce the duration of the homing effect of rockets.

#tutorial #mannvsmachine







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Team Fortress 2
Mann Vs Machine
Mod
Custom Missions
Sigmod
Modded Weapons



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