MVM Sigmod Demo 3: Homing Attributes
Homing is a pretty cool but also pretty risky addition to missions. Fist things first you either need to apply the homing attributes to the weapon or the homing rocket function to the TFBot. Then you will want to add "projectile trail particle" eyeboss_projectile and then AddCond [$SIGSEGV] { name TF_COND_SODAPOPPER_HYPE } To the TFBot (These two things feedback to players that this robot has homing rockets.)
When balancing homing rockets you will want to slow down the projectile and reduce the blast radius. A good basic value for homing strength is 10.
"mod projectile heat aim time" can be used to reduce the duration of the homing effect of rockets.
#tutorial #mannvsmachine
Other Videos By Wizard II
Other Statistics
Team Fortress 2 Statistics For Wizard II
Currently, Wizard II has 275,191 views for Team Fortress 2 across 541 videos. There's over 8 days worth of watchable video for Team Fortress 2 published on his channel, or 96.30% of the total watchable video on Wizard II's YouTube channel.