MVM Sigmod Tutorial 3: Homing Attributes

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Published on ● Video Link: https://www.youtube.com/watch?v=xmpH5YwHbCQ



Team Fortress 2
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Because I forgot to show it in the video this is the homing block which you can use instead of standalone homing attributes:
HomingRockets [$SIGSEGV]
{
IgnoreDisguisedSpies 1 // Default: 1
IgnoreStealthedSpies 1 // Default: 1
RocketSpeed 0.01 // Multiplier of rocket speed. (Default: 1)
TurnPower 30 //How fast should the rocket rotate to face the target (Default: 10)
MaxAimError 50 //Max angle between rocket and the target (Default: 105)
AimTime 1 //How long should the rocket be aiming (Default: 9999)
Acceleration 1000 //Acceleration in hu (Default: 0)
AccelerationTime 0.1 //How long should the rocket accelerate (Default: 9999)
AccelerationStartTime 1 //Time before rockets start accelerating (Default: 0)
Gravity 355 // Gravity of the rocket (Default: 0)
FollowCrosshair 1 // Follow crosshair instead of enemies (Default: 0)
}
It goes in TFBot

#tutorial #mannvsmachine







Tags:
Team Fortress 2
Mann Vs Machine
Mod
Custom Missions
Sigmod
Modded Weapons



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