My Model Swapping Tutorial for Source
Well, here ya go, My Own Model Swapping tutorial, hope you will learn, you must have Steam, and any Source games on it, so you will have Source SDK, and so your GUIStudioMDL to work. I imitated .eXe's tutorial a bit, and it have the same TIME! 8:18 , and sorry if i am going too fast, i just dont want this video to be long.
Just use 3ds Max when bones from the ..you know...... are different from the original reference, or just use it to detach shit.
Some of the tools you might need can be downloaded here:
http://www.chaosincarnate.net/cannonfodder/cftools.htm
Tut on how delete dead frames: http://www.gamebanana.com/tuts/4088
Programs Needed
- Autodesk 3ds Max(optional), ughh,, 2008-2012?
- Milkshape 3D
- Steam(with source SDK and any source games)
SPECIAL REMINDER BY REMUSDEMON:
Rule number 1 : NEVER EVER scale the gun by hand, always use the values of coordinate X Y Z if you do it by hand, you'll notice things going improportionate, try it on an m4a1 and you'll see the forearm going out of shape.
And, when you decompile skins it doesn't only add 1 dead frame :P Sometimes it adds 2, maybe even 3 if you're very unlucky :O And yes i'm serious haha