MY TOP ATARI 8 BIT GAMES : Best Atari 8 Bit Games To Play On You're Atari 8bit Computer
CHECKING OUT ATARI 8 BIT CLASSIC GAMES ON THE ATARI 130 XE.
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In todays Gaming Enthusiast i will testing the Atari 130 XE retro home computer from 1987
showing some classic 8 bit games from the Atari 8 bit .
5 8 bit games you need to play on the Atari * Bit personal Computer
Design of the 8-bit series of machines started at Atari as soon as the Atari Video Computer System was released in late 1977. While designing the VCS in 1976, the engineering team from Atari Grass Valley Research Center (originally Cyan Engineering felt the system would have a three-year lifespan before becoming obsolete. They started blue sky designs for a new console that would be ready to replace it around 1979.
What they ended up with was essentially a greatly updated version of the VCS, fixing its major limitations but sharing a similar design philosophy.[10] The newer design would be faster and with better graphics and sound hardware. Work on the chips for the new system continued throughout 1978 and focused on much-improved video coprocessor known as the CTIA (the VCS version was the TIA
During the early development period, the home computer era began in earnest with the TRS-80, Commodore PET, and Apple II—what Byte magazine dubbed the "1977 Trinity."[12] Nolan Bushnell sold Atari to Warner Communications for $28 million in 1976 in order to raise funds for the launch of the VCS. Warner had recently hired Ray Kassar to act as the CEO of the company.
The VCS lacks bitmap graphics and a character generator. All on-screen graphics are created using sprites and a simple background generated by data loaded by the CPU into single-scan-line video registers. The then-Atari engineer Jay Miner developed the multimedia-chips for the Atari 8-bit family. The CTIA display chip was designed on the same principle, including sprites and background (playfield) graphics, but to reduce load on the main CPU, the task of loading video registers/buffers on the fly was delegated to a newly-designed dedicated graphics microprocessor, the Alphanumeric Television Interface Controller, or ANTIC. The CTIA and ANTIC work together to produce a complete display, with ANTIC fetching and buffering per-scan-line video data from the video frame-buffer and sprite memory in RAM, plus character set memory (for character modes), and feeding these data on-the-fly to the CTIA, which processes the sprite and playfield data in the light of its own colour, sprite and graphics handling registers to produce the final colour video output.
Development
I bought a new old stock Atari 130XE in 2020, lets unbox the Atari 130Xe and run some Atari cartridge games, Atari computer cassette games and Atari 1050 floppy disk drive.
How good was the Atari Personal Computer in 1987, how did computer games get loaded.
XE series
Atari 130XE
The 65XE and 130XE (XE stood for XL-Compatible Eight Bit)[63] were announced in 1985 at the same time as the initial models in the Atari ST series, and they visually resembled the ST. The 65XE has 64 KB of RAM and is functionally equivalent to the 800XL minus the PBI connection. The 130XE has 128 KB of memory, accessible through bank-selection. The 130XE was aimed to appeal at the mass market.
The 130XE added the Enhanced Cartridge Interface (ECI), which is almost compatible with the Parallel Bus Interface (PBI), but physically smaller, since it is located next to the standard 400/800-compatible Cartridge Interface. It provides only those signals that did not exist in the latter. ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI port. Later revisions of the 65XE contain the ECI port as well.
The 65XE was marketed as 800XE in Germany to ride on the popularity of the 800XL in those markets. All 800XE units contain the ECI port.
XE Game System
Main article: Atari XEGS
Atari XE Game System
Atari released the XE Game System, or Atari XEGS, in 1987. A repackaged 65XE with a removable keyboard, it boots to the 1981 port of Missile Command instead of BASIC if the keyboard isn't connected.
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